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The wandering fear tiny thief
The wandering fear tiny thief









the wandering fear tiny thief

You lose 6000, keep the Bastard and gain an Assassin brother."I will pay you those 6,000 crowns, and both Bastard and you will stay.".Bastard will go, and you will take his place." You lose the Bastard and gain an Assassin brother.34% chance: The Bastard gets the Loyal trait, a good mood and 50% of your brothers gain a good mood.33% chance: The Bastard gets a Temporary Injury.Brothers can participate in this event more than onceĪ Barbarian brother tells a heroic story and improves the mood of 25% of your brothers."Clown" brothers are: Minstrel, Juggler and Vagabond."Archer" brothers are: Poacher, Hunter, Sellsword and Bowyer.The success chance is based on the archer's ranged skill (70 = 70% chance for success for example).Score = 3 for every "clown" brother that meets the requirements.Brother doesn't have the Bright, Hesitant, Fainthearted, Insecure or Craven trait.Every Bright or Fainthearted brother gets a bad mood too. Failure: The archer gets a bad mood and the other brother suffers a Split Nose, Grazed Eye Socket, Missing Eye or Brain Damage injury.

the wandering fear tiny thief the wandering fear tiny thief

Other brothers (that arent Bright) might get a mood boost too. Success: The archer gets +1 and the other brother +1.These events can randomly happen on the Global map.Ī Swordmaster brother gains the Old trait. See Category:Event to see a list of pages for Events. Other Events = Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins. Origin Events = Events can only trigger if you play a specific origin. Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.Įvents by Background = Events that require one or more specific Background(s) to trigger.Įvents by Trait = Events that require one or more specific Trait(s) to trigger.Įvents by Late Game Crises = Events that require active Late Game Crises to trigger.Ĭontract Events = Events that trigger while doing specific contracts.











The wandering fear tiny thief